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Why is majoras mask so dark

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It's about time. By Colin Moriarty Posted: 12 Nov pm. We've republished this article for anyone who's curious about this unique game and it's cult following. Majora's Mask represented the final leg of a goodbye tour that, once concluded, saw me put my Nintendo 64 on the backburner for what was next. And what a goodbye it was. YES NO. All I wanted to do was play Majora's Mask.

And play it I did -- religiously -- for the next week of my life Did I get enough done? Not only was he a startling sight, but you pity his situation. Zombies have been startling gamers for years now, and the Zelda games are not devoid of them either. With only three days to save the world, the pressure is being felt already. As he traverses closer to the earth, his face becomes more and more evil. Team those beady red eyes with a huge, toothed snarl and there you have it, a gigantic, mad, terrifying hunk of rock.

As the moon gets closer to the earth, the ground begins to shake. Reach the end of day three and the moon is pretty much at ground level, the ground is tremoring like crazy.

Reach the end of day three and fail however, and this is where the tension really picks up for many people. The times counting down fast, and all you can do is hopelessly watch as 10 seconds speeds down to 1, and an animation of the moon destroying the world plays.

So, what do you think? I have heard this not just from people on the Internet, who are always ready with their reductive criticisms, but from friends, family, a couple of lovers related: heated arguments about Zelda in bed are deeply unsexy.

It always makes me ball my fists and breathe deeply. Like most criticism that strikes a nerve, there is an element of truth to it.

Zelda is a myth endlessly retold. The same basic story - the pursuit of the Triforce, the vanquishing of evil, the disappearance of a princess - guides them all, shepherding you gently between dungeons, towns and the open road. The same well-worn and well-loved toys are brought out of the attic every time: boomerang, bow, hookshot. The same locations, transformed by time and reinterpretation and technical advancement, keep reappearing.

All Zelda games, alongside their many technical and creative innovations revolutions, even , conform to this template. It did things that no Zelda since has done; actually it did things that no game since has done. When I first played it, at the age of twelve, it deeply affected me. Rediscovering it as an adult, ten years later, I expected to find that its brilliance had been exaggerated in my mind by naivety and nostalgia.


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