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How many tips does rotface have

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The issue isn't necessarily that the damage increases the longer the fight goes on. The issue is more that the likelihood that something will go wrong increases the longer you have to endure the battle. It's therefore best to burn him down as quickly as possible, even while trying to handle the coordination elements of the fight.

All products recommended by Engadget are selected by our editorial team, independent of our parent company. Some of our stories include affiliate links. There are several car pieces scattered on the underwater floor, which can be moved by the Courier. Companions may get stuck in the cave but will return once the Courier exits the cave. This will make him hostile.

Kill him with the energy weapon given by the Van Graffs. Usually one or two hits from the Caravan shotgun to the head will kill one of them.

User Info: Toozin. If you plan on keeping Cass as a companion, eventually you will run afoul of the Van Graffs. There are a couple of ways of dealing with them, but all of them involve losing them as an energy weapon vendor. Cass is a pretty decent companion as shotguns are strong weapons throughout the game.

Murdering McLafferty or opening her office safe in front of Crimson Caravan employees will turn them hostile. Just kill the Van Graffs and use the Brotherhood or kill Cass. Van Graffs are still better to keep if you using energy weapons. The Courier can either let him kill her or threaten him not to, in which case the Van Graffs will turn hostile and the quest will fail.

He turns in a random direction this ability is not targeted on specific players. However, I find this debatable. You could also have just the healers in the front, if healing is the issue, to reduce the amount of times the front gets the spray.

Personally, If I was the RL of a hardcore, hard mode guild, I would have the casters without many instants in their rotation stand in the front. Holy Paladin, Resto shaman, Arcane mage, Destro lock, etc. If anyone sees an issue with this strat let me know. Comment by Bad news everyone, the ooze is loose! Comment by I noticed that when a person who spawned a little ooze died, the ooze's aggro table went back to normal and hitting him with a ShR could bring him on me, so when you see a little ooze that is loose, you may just want to take it on you and bring it out of the raid.

It's not me who made it. Comment by On 25ppl hard mode there is one significant change: Professor is casting on ranged targets Vile Gas so they have to stand in 8 yards from each other. At the moment could not clarify what changes are in 10ppl mode. Comment by Sakanade Special note for mages: The Small Oozes can be snared, which means that a well aimed Cone of Cold is going to keep some of the hurt it dishes away from your fragile body.

Comment by Finally killed this on 25 man and did a few things that may be useful. To try to avoid damage on slime sprays we had Group 1 and Group 3 stand on left leg and Group 2 and Group 4 stand on right leg. This should make it that not everyone has to move on slime spray. Also the main tank will move in front of Rotface right as Slime Spray ends so that dps doesn't have to move twice on a slime spray. We also had 2 healers stack on the main tank so that healers can be more spread out to avoid having to all move on Slime Spray.

We also tried to dispell almost as soon as the debuff was put on someone. The person dispelling would try to see that the person was moving the right way before dispelling to avoid multiple big oozes but towards the end it got a little hectic.

The main part of the fight that we lost people on was the explosions. To minimize deaths that way, the main tank would move the boss all the way from the middle to the wall farthest from the explosion. I think this last part was probably the key. Most of our attempts had the main tank move only slightly from the explosions but pulling the boss all the way to the wall forced the dps and healers to move. Comment by delaydackel Since there seems to be little to no information about the heroic version: Does anyone have a guide at hand?

Comment by The only change to this fight in heroic mode is the added element of the Vile Gas effect, the same skill that is used during Festergut. Disorients the main targets. Ranged also have to keep a distance to eachother. Just like on Festergut.

It didn't increase the difficulty of the fight much however. The handling of the oozes is still the tough part. We didn't notice the ooze-kiter to be affected by Vile Gas at any time, but that might've been pure luck.

This means that 3 players need to stay away from melee range at all times, and at least 10 yards away from each other. Because of the slime floods and the offtank kiting of the oozes, these 3 players will be running a lot; I recommend healers or DPSers who can function while mobile, like Resto Druids or Shadow Priests Note that you want 3 ranged players in addition to the offtank.

The fight does not change in any other way, except for things hurting more obviously. If you can handle Lich King's Defile, this fight should be close to a free kill. Comment by Monday Something I've noticed in this fight When you get a blob on you, your portrait will turn aggro red. Check: If the boss isn't running at you, frothing, theny ou have an ooze on you and should move to the OT.

Comment by IDrownFish Can these guys please stop doing that little pelvic thrust motion while we prepare to pull? Comment by kingjim i am not sure if it mentioned here or if its supposed to happen but when a big ooze is in the middle of its unstable ooze explosion u can still merge the small oozes with it as long as the big ooze still remains this will work until it completely blows up and dies. Your healers will then know you need extra healing. Also if you are a paladin you need to cast hand of freedom because of the slowing effects of the slime.

Comment by redmund It's completely effortless to solo this guy at Did it today, Fury, ilvl, specced with Second Wind. Since he doesn't cast Mutated Infection on the tank, you never have to worry about oozes.

All you have to do is stand there and dps, whilst moving out of his spray. Repeat for a few minutes and collect your loot and gold. Festergut on the other hand Interesting how many parts make up this guy. An whats with all the oddly placed eye balls!

It gonna blow! Comment by caribez Soloed the 10m normal version as Arms Warr with dps at ilvl in def stance. Had 8 stacks of Gastric Bloat when he died. Got the meta achi Dances with Oozes since he does not cast the oozes on the one tanking him. Second Wind is pretty much mandatory. View in 3D Links.

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